The project deals with decomposed and randomly rearranged sewing patterns. What happens when one tries to realize an impossible instruction? How are ambiguities reflected in the result?
Instructions from existing sewing patterns were digitized and stored in a database. A computer program was constructed to analyze the word sequences and generate new random instructions based on the statistical properties in the database. The output from this Plaggiator machine (from Swedish plagg meaning clothes or garment) is incoherent text, only vaguely resembling real sewing instructions.
From this material, segments were chosen to be realized as clothes. In the sewing process, design choices were kept to a minimum by using a simple system for seam allowances, measures and colors.
Student exhibit, Swedish School of Textiles, Borås